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111 records match your query.
Displaying 10 entries per page.
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Author / WWW | Name / Download | Plugin Type |
WildTangent / HABWare | Genesis3D NFO Exporter v2.0 144 KB |
Import / Export |
Compiled / Description | ||
22.05.2007 Exports models in the Actor file format used by the Genesis3D game engine. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
HABWare | MLI to MAX v9.0 49.6 KB |
Import / Export |
Compiled / Description | ||
22.05.2007 Imports AutoCAD Render material libraries into Max. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Dark Industries LLC. | Max2DTS Exporter Pro v1.3 386 KB |
Import / Export |
Compiled / Description | ||
28.04.2007 This plugin is part of the Torque Game Engine SDK, and enables export of objects, characters and animations to the DTS file format required by the game engine. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
sio29 | Metasequoia Exporter v1.04 27.7 KB |
Import / Export |
Compiled / Description | ||
11.04.2007 Allows Max to export Metasequoia files (*.mqo). Metasequoia is a shareware polygon modeler for 3DCG and game development. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Bruno Heidelberger / Stjepan Stamenkovic | Open Outcast Cal3D Exporter v0.11.0 336 KB |
Import / Export |
Compiled / Description | ||
16.12.2006 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. This version of the plugin was recompiled for Max 9 (32-bit and 64-bit) by Stjepan Stamenkovic from the Open Outcast project. 32-bit: Yes 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Third Wire Productions, Inc. | Third Wire Object Exporter v12.12.06 46.6 KB |
Import / Export |
Compiled / Description | ||
12.12.2006 Allows you to export meshes from Max to the file format used by the air combat games Wings over Europe / Vietnam / Israel and First Eagles. 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
The Creative Assembly | CAS Exporter v3.88 743 KB |
Import / Export |
Compiled / Description | ||
12.12.2006 The CAS exporter is used for exporting models and animations from Max to the file format used in Rome:Totalwar for mesh and animation. Medieval II: Totalwar uses the .CAS format for all unit and siege animations, as well as .CAS mesh format for strategy map models (units, buildings, features). 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
GarageGames, Inc. | Max2DTS Exporter v1.2 475 KB |
Import / Export |
Compiled / Description | ||
05.11.2006 This plugin is part of the Torque Game Engine SDK, and enables export of objects and characters to the DTS file format required by the game engine. 32-bit: No 64-bit: Yes |
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Author / WWW | Name / Download | Plugin Type |
Clockstone Software | RTX Export v2.11 127 KB |
Import / Export |
Compiled / Description | ||
27.10.2006 RTX export is an extended ASE exporter for Max. It has a lot of enhancements, the most interesting for most users may be a fully working Biped, Physique and Skinning export. In addition to the standard ASE features it implements following stuff: - Local transform matrices and vertices - Skinning - Physique, biped - Bones, biped-bones - Target nodes - Light color animation - Visibility animation - Camera FOV animation - Visibility information - Atmospheric (StdFog) export - Morph modifier - User properties - Map animation (UV offset, UV tile, UVW angle) - Fog color animation - Light attenuation parameter animation - Material ambient/diffuse/specular/selfillumation color animation - Optimizing texture coordinates - BoneInitTM calculation for mirrored bones - PivotTM (object offset transformation) 32-bit: Yes 64-bit: No |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Shockwave 3D Exporter v9.0 beta 660 KB |
Import / Export |
Compiled / Description | ||
23.10.2006 This is an exporter that allows tight integration with Macromedia Director by exporting scenes as W3D files. The exporter includes support for multi-resolution mesh technology, providing streaming previews and levels of detail within Max, Character Studio biped and physique character animation, and the preview options to view a scene as it will be rendered as Shockwave 3D content. 32-bit: Yes 64-bit: No |